Paraclasm ◆ Trading Card Game - Public Playtest
A downloadable TCG prototype
Changelog:
Update 1: THE LIGHT UPDATE. -Added Premade Deck #1: Celestial Machines (Difficulty: High) -Added Premade Deck #2: Luminous Restoration (Difficulty: Moderate) -Changes made to text for ease of use.
Beyond the edge of creation, where the void laid dormant and barren, the demiurge slumbered ...
In this endless night, they felt a pang of loneliness and boredom, for they had no companion or purpose. They longed to fill the void with their dreams and visions, to create a masterpiece of wonder and beauty.
Introduction
Welcome to the public test version of Paraclasm, a Trading Card Game (TCG) by Sensha Sprangfeld where Positioning Matters™! This version is provided for print-and-play to allow players to experience the game prior to our official crowdfunding campaign.
Paraclasm is a Two-Player 1v1 Trading Card Game where two Leaders wage battle against each other, utilizing a myriad of creatures, spells, locations, and more. Each player places a Leader card onto the field, and the aim of the game is to reduce your opponent’s Leader down to 0 Health. This is done by playing cards onto a fixed grid around a Leader to build an offense and defense, making use of combat and card effects to wipe out your opponent’s defenses to get at their Leader.
The game revolves around careful management of resources and space, making the most of card synergies and the interactions between them, while carefully considering the position of those cards to best support each other or play around your opponent’s cards.
Check out our Linktree for more information and resources!
Premade Decks
The public playtest version of Paraclasm, now includes Premade Decks! These are playtested sets that are ready to play!
Premade Deck #1: Celestial Machines
Difficulty: High
The Strategy: This deck focuses on deploying as many COMpass Mech - Vectors from the Token Deck as physically possible, and running a package of cards designed to protect any Tokens you make so that you will eventually reach a critical mass of Vectors to overwhelm your opponent. Your goal is to have a presence of Vectors on the field, then finish out the game with a bomb like COMpass Mech - Full Rotation Metatron or Spirit of the Meek. The deck also plays a playset of Recycle to stop you from running out of Vectors.
Highlight cards:
• Blunder: The primary way you will lose Units is by combat from your opponent's Units. Your Vectors are not that strong on their own and can be destroyed by most Units. Blunder is a card you can use to destroy your opponent's attacking Unit. That is, ANY Unit, as long as it is trying to attack you. Protect your Vectors and make your opponent think twice about attacking them.
• COMpass Mech - Full Rotation Metatron: The intended "boss" for the deck, this is a 12 cost 6/6 that gets discounted by 1 for every Token Unit you control, which if things are going well, will be a lot. Once you have him on the field, he will get +1/+1 for every Token Unit you deploy from now on. He also gives every Celestial and Machine Unit you control FLYING and RUSH, which your Vectors happen to be. Every new Vector you create can be immediately swung at your opponent in a machine gun of endless Units.
• Spirit of the Meek: Vectors are 1-cost Token Units, and Spirit of the Meek gives a 1-cost you control +1/+1 for every 1-cost you control. It is also a FLASH, so you can use it to take advantage of your opponent's carelessness. If you attack with a Vector and your opponent doesn't block it, you can play Spirit of the Meek to suddenly make it giant, or the reverse, you can make an unexpected giant blocker. It is both an offensive and defensive tool.
Premade Deck #2: Luminous Restoration
Difficulty: Moderate
The Strategy: Play Luminous Knight and heal her to ridiculous heights! Luminous Knight gets stronger with healing, so let's go all in on doing that.
Highlight cards:
• Luminous Knight: Luminous Knight is an unassuming 2 Cost Unit that has X Attack and a Health of 1, that says "This Unit's Attack is always equal to it's Health." In Paraclasm, a Unit can be healed past it's listed Health, but then their Health is reset back to normal at the end of turn. Normally anyways, but not in the case of Luminous Knight. Luminous Knight also states "If this Unit's current Health becomes higher than it's maximum health, that value becomes it's new maximum Health." So if you control a 1 max Health Luminous Knight and heal it for 3, it's current Health becomes 4, and then 4 becomes it's new maximum Health. Which means at the end of every turn from now on, Luminous Knight will return back to 4 Health instead of 1. You can keep making this number go higher and higher.
• Battlefield Apothecary: A good Unit to just have in any Yellow deck, but this Unit works exceptionally well with Luminous Knight. It will allow Luminous Knight to attack a second time and really push out big damage.
• Shrink: We want to protect Luminous Knight's Health as much as possible to make it easier to overheal her. To this end we have also included a package of cards that weaken the attack of Units rather than outright removing them. These types of interaction are cheaper than outright removal, and more of them are usable during your opponent's turn.
Disclaimer
Paraclasm is an independent production by Midosensha Studios. All rights are reserved. The game, its mechanics, artwork, and all associated intellectual property are owned by the creators and protected under copyright laws.
This public test version of Paraclasm is provided for personal use only. You are encouraged to print and play this version to familiarize yourself with the game. However, you may not reupload, redistribute, or charge for this beta test version. Any form of reproduction or distribution without express written consent from the creators is strictly prohibited.
While this version of Paraclasm is not for sale, we welcome tips and contributions. All proceeds will be utilized to support production costs and the preparation for our crowdfunding campaign. Contributions do not grant any ownership or additional rights to contributors.
Please note that the appearance and content of this prototype do not accurately represent the final product. Changes and improvements will be made for the crowdfunded version, including but not limited to the artwork, game mechanics, and card design.
The public test version of Paraclasm is provided ‘as is’ without any warranty of any kind. The creators are not liable for any damages arising from the use of the game.
We value your feedback and contributions to the development of Paraclasm. By providing feedback, you agree that we may use your suggestions without any obligation to compensate you.
Status | Prototype |
Category | Physical game |
Author | 💀 El ChupaIabras 💀 |
Genre | Card Game |
Tags | Deck Building, Fantasy, Horror, Indie, Print & Play, Sci-fi |
Average session | About an hour |
Languages | English |
Accessibility | Color-blind friendly |
Links | Steam |
Download
Click download now to get access to the following files:
Development log
- The Light UpdateJun 10, 2024
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